Thaumcraft Mod 1.7.2, 1.6.4, 1.5.2

Thaumcraft Mod 1.7.2, 1.6.4, 1.5.2

What is Thaumcraft Mod?

Thaumaturgy… which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at.

Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.

This is what this mod is all about – drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.


The first thing you will need to craft is a wand. The first one available to you is the Iron Capped Wooden Wand crafted as shown here (using a stick and iron nuggets):
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Thaumcraft Mod 1 Thaumcraft Mod 1.7.2, 1.6.4, 1.5.2

Any type of shard can be used in the recipe.

You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.

How to install Thaumcraft Mod for Minecraft:

  • Download and install Minecraft Forge
  • Download Thaumcraft Mod
  • Put zip file into your /.minecraft/mods folder. Do not unzip it.
  • Done and Enjoy!

Adding Thaumcaft world generation to existing worlds

Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.

  • If this is the first time loading Thaumcraft with that save, you can leave the regen_keysetting as ‘DEFAULT’ otherwise set it to anything else.
  • You need to choose what to regenerate. I strongly recommend you set aura_nodes to‘true’ if this is the first time you are doing this. Without the aura you won’t be able to do 99.9% of the things you could in Thaumcraft.
  • Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine – just wait it out. It shouldn’t take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
  • If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.

IMPORTANT: If you chose to generate TC ores and such in an existing world It is best to keep the config as-is. Do not switch everything off again after running the game or server once. As you explore chunks that have been explored in the past, but you haven’t visited yet the new TC will regen in them as well. If you turn it off before you get a chance to revisit them nothing will be genererated and you will have to do the regeneration from scratch to add it to those chunks which could cause doubling of ores and nodes.



- Updated to MC 1.7.2
- requires Forge or higher

- API: Lots of changes to support to new 1.7 way of handling blocks and items
- API: Added IInfusionStabiliser interface to allow other blocks to stabilise infusion crafting
- API: InfusionRecipe now has input itemstack sensitive versions of some of the getters and most fields have become protected to force use of the getters. This gives more control and the ability to add funky new infusions.
- API: change RecipeCrucible so the output is determined by a getter.
- API: INode changes
- API: additions surrounding runic shielding
- API: added Baubles support
- API: some IEssentiaTransport changes
- API: added IMC messages to blacklist dimensions and biomes for tc worldgen and mob spawning

- created the addon mod Baubles which adds 4 new slots which can be accessed via the ‘b’ hotkey. For convenience you might want to change this to your default inventory hotkey
- the Baubles sub-mod should download automatically and install itself – please report any issues with this process and the Baubles mod itself
- requires Baubles or higher.
- focus pouches can now be placed in the belt bauble slot
- runic armor has been removed and replaced with ring, amulet and girdle baubles. You will have to delete existing runic armor before upgrading as it WILL crash your world otherwise
- runic shielding is now stored as player data and not as damage values in items
- removed the existing runic shielding upgrade system and replaced it with something new. The old system was broken balance-wise with the new shielding mechanics.

Wands & Recharging
- added crafting sceptres (crafting specialised wands)
- runic armor now recharges by drawing terra and aer vis from wands in your inventory
- recharging looka for vis sources by checking bauble slots first, then inventory slots and lastly the hotbar
- the repair enchant is now much faster, but uses the recharge mechanic (types and amounts of vis vary by item)
- only solid blocks may be warded now
- fixed infinite loops in warded blocks
- the frugal and potency enchants no longer influences crafting costs
- individual sides of a tube can be opened and closed with a wand, and clicking on the middle portion will allow you to rotate certain tubes.

Worldgen & Nodes
- tainted biomes now use normal biome spawning rules which should make their shape a bit more natural
- changed the default biome “start” id’s since vanilla biomes now occupy the old range.
- altered silverwood tree generation to make them look a bit more unique
- halved the number of trees spawning in magical forest biomes. It looks a little less foreboding, but half the leaves means half the lag… or thereabouts. I really have no proof.
- crusted taint and soil should no longer cause rendering crashes
- altered taint fibre rendering slightly to make it show up on more block types
- aura nodes should spawn at more varied heights in void or similar dimensions
- Nodes now have now have max aspect values on a per aspect basis, not a total max.
- Bigger nodes now like to bully smaller ones and take their vis
- fixed hungry node crash
- shimmerleaf and cinderpearl now always drop the flower when broken by hand. Place them in a crafting table to produce their old drops.

- golem ai improvements
- a few new golem cores. I couldn’t resist adding something new – I have a serious problem.
- improved the way the entropy upgrade functions for inventory management golems. Please, someone stop me.
- alchemy golems can now move essentia between most essentia storage containers, not just between jars and alembics
- alchemy golems now consider void jars lowest priority and will try to fill other jars first
- most golems now have 6 inventory slots as a base, instead of 2. Each fire upgrade will add another 6. You will probably want to pick up and replace existing golems to prevent crashes.
- “use” and “empty” golems with the order upgrade are now a bit smarter about selecting what items to select from their container (many thanks to Tarig for helping me out with this)
- check to prevent crash when golems with entropy upgrade is hit with splash potions or similar sources of damage

Other changes and bugfixes
- Removed certain aspects (Saxum, Granum)
- “flattened” aspect combos creating more primal + primal compounds. Hopefully this will result in a slightly more even aspect spread.
- changed the research save format. This should make things more stable, but will mean research from previous versions will be lost.
- hoe of growth should now work on more things
- mirrors should now properly drop if the block they are attached to is broken
- brightened the dyeable portions of robe armor a bit
- Chickenbones is my hero
- re-added spawn eggs for TC monsters
- the item grate should now properly eject items below it that has been fed into it via pipes or hoppers.
- entities now recognize that they cannot pass through the barrier created by paving stones of warding.
- the bone bow should no longer cause rendering Bowception in multiplayer
- fixed networked packets
- fixed various arcane bore bugs
- removed bucket dupe bug
- lots of smaller bugfixes

DOWNLOAD Minecraft Thaumcraft Mod

For 1.5.2

For 1.6.4/1.6.2

For 1.7.2

Credits: Azanor